Checkpoint: vertex attribute clean-up.
Remove/disable the attrib/slot mapping arrays in a few places. Work in progress...
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@@ -71,11 +71,6 @@ struct st_vertex_program
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/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
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GLuint index_to_input[MAX_VERTEX_PROGRAM_ATTRIBS];
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#if 0
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GLuint output_to_index[MAX_VERTEX_PROGRAM_ATTRIBS];
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GLuint index_to_output[MAX_VERTEX_PROGRAM_ATTRIBS];
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#endif
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/** The program in TGSI format */
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struct tgsi_token tokens[ST_FP_MAX_TOKENS];
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GLboolean dirty;
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