mesa: use _mesa_reference_buffer_object() in a few places
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@@ -470,11 +470,15 @@ _mesa_copy_buffer_subdata(GLcontext *ctx,
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void
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_mesa_init_buffer_objects( GLcontext *ctx )
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{
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ctx->Array.ArrayBufferObj = ctx->Shared->NullBufferObj;
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ctx->Array.ElementArrayBufferObj = ctx->Shared->NullBufferObj;
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_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
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ctx->Shared->NullBufferObj);
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_mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
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ctx->Shared->NullBufferObj);
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ctx->CopyReadBuffer = ctx->Shared->NullBufferObj;
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ctx->CopyWriteBuffer = ctx->Shared->NullBufferObj;
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_mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
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ctx->Shared->NullBufferObj);
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_mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
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ctx->Shared->NullBufferObj);
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}
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