@@ -1214,9 +1214,7 @@ void
|
||||
_mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
|
||||
struct gl_buffer_object *bufObj)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAP_COUNT; i++) {
|
||||
for (int i = 0; i < MAP_COUNT; i++) {
|
||||
if (_mesa_bufferobj_mapped(bufObj, i)) {
|
||||
ctx->Driver.UnmapBuffer(ctx, bufObj, i);
|
||||
assert(bufObj->Mappings[i].Pointer == NULL);
|
||||
@@ -1412,7 +1410,6 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
GLuint first;
|
||||
GLint i;
|
||||
struct gl_buffer_object *buf;
|
||||
|
||||
const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
|
||||
@@ -1440,7 +1437,7 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa)
|
||||
* DummyBufferObject. Otherwise, create a new buffer object and insert
|
||||
* it.
|
||||
*/
|
||||
for (i = 0; i < n; i++) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
buffers[i] = first + i;
|
||||
if (dsa) {
|
||||
assert(ctx->Driver.NewBufferObject);
|
||||
@@ -3310,9 +3307,8 @@ static void
|
||||
unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
|
||||
{
|
||||
struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
|
||||
GLint i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
|
||||
bufObj, -1, -1, GL_TRUE);
|
||||
}
|
||||
@@ -3326,9 +3322,8 @@ unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
|
||||
GLsizei count)
|
||||
{
|
||||
struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
|
||||
GLint i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
|
||||
bufObj, -1, -1, GL_TRUE);
|
||||
}
|
||||
@@ -3340,8 +3335,6 @@ bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
|
||||
const GLintptr *offsets, const GLsizeiptr *sizes,
|
||||
const char *caller)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
|
||||
return;
|
||||
|
||||
@@ -3383,7 +3376,7 @@ bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
|
||||
|
||||
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
struct gl_uniform_buffer_binding *binding =
|
||||
&ctx->UniformBufferBindings[first + i];
|
||||
struct gl_buffer_object *bufObj;
|
||||
@@ -3452,8 +3445,6 @@ bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
|
||||
const GLsizeiptr *sizes,
|
||||
const char *caller)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
|
||||
return;
|
||||
|
||||
@@ -3495,7 +3486,7 @@ bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
|
||||
|
||||
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
struct gl_shader_storage_buffer_binding *binding =
|
||||
&ctx->ShaderStorageBufferBindings[first + i];
|
||||
struct gl_buffer_object *bufObj;
|
||||
@@ -3613,9 +3604,8 @@ unbind_xfb_buffers(struct gl_context *ctx,
|
||||
GLuint first, GLsizei count)
|
||||
{
|
||||
struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
|
||||
GLint i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
_mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
|
||||
bufObj, 0, 0);
|
||||
}
|
||||
@@ -3631,7 +3621,6 @@ bind_xfb_buffers(struct gl_context *ctx,
|
||||
{
|
||||
struct gl_transform_feedback_object *tfObj =
|
||||
ctx->TransformFeedback.CurrentObject;
|
||||
GLint i;
|
||||
|
||||
if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
|
||||
return;
|
||||
@@ -3674,7 +3663,7 @@ bind_xfb_buffers(struct gl_context *ctx,
|
||||
|
||||
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
const GLuint index = first + i;
|
||||
struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
|
||||
struct gl_buffer_object *bufObj;
|
||||
@@ -3777,9 +3766,8 @@ static void
|
||||
unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
|
||||
{
|
||||
struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
|
||||
GLint i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
|
||||
bufObj, -1, -1);
|
||||
}
|
||||
@@ -3794,8 +3782,6 @@ bind_atomic_buffers(struct gl_context *ctx,
|
||||
const GLsizeiptr *sizes,
|
||||
const char *caller)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
|
||||
return;
|
||||
|
||||
@@ -3837,7 +3823,7 @@ bind_atomic_buffers(struct gl_context *ctx,
|
||||
|
||||
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
struct gl_atomic_buffer_binding *binding =
|
||||
&ctx->AtomicBufferBindings[first + i];
|
||||
struct gl_buffer_object *bufObj;
|
||||
|
Reference in New Issue
Block a user