radv: Add pipeline type.
I want to keep pointers that need to be freed in the union and need to figure out the type a destruction time. This seems more reliable than checking the shader array in case we destroy mid-creation (i.e. on failure). Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
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@@ -5608,6 +5608,7 @@ radv_graphics_pipeline_create(VkDevice _device, VkPipelineCache _cache,
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return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
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vk_object_base_init(&device->vk, &pipeline->base, VK_OBJECT_TYPE_PIPELINE);
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pipeline->type = RADV_PIPELINE_GRAPHICS;
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result = radv_pipeline_init(pipeline, device, cache, pCreateInfo, extra);
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if (result != VK_SUCCESS) {
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@@ -5754,6 +5755,7 @@ radv_compute_pipeline_create(VkDevice _device, VkPipelineCache _cache,
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return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
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vk_object_base_init(&device->vk, &pipeline->base, VK_OBJECT_TYPE_PIPELINE);
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pipeline->type = RADV_PIPELINE_COMPUTE;
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pipeline->device = device;
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pipeline->graphics.last_vgt_api_stage = MESA_SHADER_NONE;
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@@ -1729,8 +1729,15 @@ struct radv_binning_state {
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#define SI_GS_PER_ES 128
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enum radv_pipeline_type {
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RADV_PIPELINE_GRAPHICS,
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RADV_PIPELINE_COMPUTE,
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};
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struct radv_pipeline {
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struct vk_object_base base;
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enum radv_pipeline_type type;
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struct radv_device *device;
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struct radv_dynamic_state dynamic_state;
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