radv/gfx10: implement VK_EXT_post_depth_coverage
I did implement this extension a while ago but it didn't work on pre GFX10 for some reasons. Now all CTS pass. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -270,6 +270,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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.int64_atomics = true,
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.multiview = true,
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.physical_storage_buffer_address = true,
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.post_depth_coverage = true,
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.runtime_descriptor_array = true,
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.shader_viewport_index_layer = true,
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.stencil_export = true,
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