radv/gfx10: implement VK_EXT_post_depth_coverage
I did implement this extension a while ago but it didn't work on pre GFX10 for some reasons. Now all CTS pass. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -3849,6 +3849,7 @@ radv_compute_db_shader_control(const struct radv_device *device,
|
||||
S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
|
||||
S_02880C_Z_ORDER(z_order) |
|
||||
S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
|
||||
S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.fs.post_depth_coverage) |
|
||||
S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
|
||||
S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
|
||||
S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
|
||||
|
Reference in New Issue
Block a user