some clean-up of ST_NEW_ shader flags
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@@ -416,7 +416,7 @@ const struct st_tracked_state st_update_shader = {
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.name = "st_update_shader",
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.dirty = {
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.mesa = 0,
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.st = ST_NEW_LINKAGE
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.st = ST_NEW_SHADER
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},
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.update = update_linkage
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};
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