gallium: change st->state.sampler_texture[] to store pipe_texture pointers

This is a better fix for the previous check-in.
Fixes texadd.c conform test, and probably other bugs.
This commit is contained in:
Brian Paul
2008-02-29 16:16:16 -07:00
parent c8bca8d8a9
commit 07d6347e8a
4 changed files with 9 additions and 13 deletions

View File

@@ -55,6 +55,7 @@ update_textures(struct st_context *st)
const GLuint su = fprog->Base.SamplerUnits[unit];
struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current;
struct st_texture_object *stObj = st_texture_object(texObj);
struct pipe_texture *pt;
if (texObj) {
GLboolean flush, retval;
@@ -67,18 +68,15 @@ update_textures(struct st_context *st)
* this table before being deleted, otherwise the pointer
* comparison below could fail.
*/
if (st->state.sampler_texture[unit] != stObj ||
(stObj && stObj->dirtyData)) {
/* should really test if the bound 'pt' is changing */
struct pipe_texture *pt = st_get_stobj_texture(stObj);
st->state.sampler_texture[unit] = stObj;
pt = st_get_stobj_texture(stObj);
if (st->state.sampler_texture[unit] != pt) {
st->state.sampler_texture[unit] = pt;
st->pipe->set_sampler_texture(st->pipe, unit, pt);
}
stObj = st->state.sampler_texture[unit];
if (stObj && stObj->dirtyData) {
struct pipe_texture *pt = st_get_stobj_texture(stObj);
st->pipe->texture_update(st->pipe, pt);
stObj->dirtyData = GL_FALSE;
}