FRONT_AND_BACK culling
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@@ -1,4 +1,4 @@
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/* $Id: osmesa.c,v 1.82 2002/06/15 03:03:10 brianp Exp $ */
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/* $Id: osmesa.c,v 1.83 2002/06/25 08:44:56 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1960,6 +1960,9 @@ osmesa_choose_triangle_function( GLcontext *ctx )
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if (osmesa->format != OSMESA_RGBA &&
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osmesa->format != OSMESA_BGRA &&
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osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
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if (ctx->Polygon.CullFlag &&
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ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK))
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return (swrast_tri_func) NULL;
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if (swrast->_RasterMask == DEPTH_BIT &&
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ctx->Depth.Func == GL_LESS &&
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@@ -1,4 +1,4 @@
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/* $Id: xm_tri.c,v 1.24 2002/06/15 03:03:10 brianp Exp $ */
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/* $Id: xm_tri.c,v 1.25 2002/06/25 08:44:27 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1531,6 +1531,9 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
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if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
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if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL;
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if (ctx->Polygon.CullFlag &&
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ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK))
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return (swrast_tri_func) NULL;
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if (xmesa->xm_buffer->buffer==XIMAGE) {
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if ( ctx->Light.ShadeModel==GL_SMOOTH
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