anv,hasvk,iris: sampler_prog_key::swizzles is only used on crocus
The field is no longer consumed by brw_complie_* and is instead handled directly by the crocus driver. Therefore, it's safe to leave it zero and not even bother setting it. This removes our reliance on the SWIZZLE_* macros in prog_instructions.h. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24288>
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commit
079e8a9674
@@ -53,8 +53,7 @@
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.prefix.limit_trig_input_range = screen->driconf.limit_trig_input_range
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#define BRW_KEY_INIT(gen, prog_id, limit_trig_input) \
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.base.program_string_id = prog_id, \
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.base.limit_trig_input_range = limit_trig_input, \
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.base.tex.swizzles[0 ... BRW_MAX_SAMPLERS - 1] = 0x688
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.base.limit_trig_input_range = limit_trig_input
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struct iris_threaded_compile_job {
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struct iris_screen *screen;
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@@ -209,6 +209,9 @@ PRAGMA_DIAGNOSTIC_ERROR(-Wpadded)
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struct brw_sampler_prog_key_data {
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/**
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* EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
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*
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* This field is not consumed by the back-end compiler and is only relevant
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* for the crocus OpenGL driver for Broadwell and earlier hardware.
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*/
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uint16_t swizzles[BRW_MAX_SAMPLERS];
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@@ -44,9 +44,6 @@
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#include "vk_render_pass.h"
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#include "vk_util.h"
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/* Needed for SWIZZLE macros */
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#include "program/prog_instruction.h"
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struct lower_set_vtx_and_prim_count_state {
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nir_variable *primitive_count;
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};
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@@ -382,16 +379,6 @@ void anv_DestroyPipeline(
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vk_free2(&device->vk.alloc, pAllocator, pipeline);
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}
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static void
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populate_sampler_prog_key(const struct intel_device_info *devinfo,
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struct brw_sampler_prog_key_data *key)
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{
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for (int i = 0; i < BRW_MAX_SAMPLERS; i++) {
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/* Assume color sampler, no swizzling. (Works for BDW+) */
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key->swizzles[i] = SWIZZLE_XYZW;
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}
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}
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static void
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populate_base_prog_key(const struct anv_device *device,
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bool robust_buffer_acccess,
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@@ -400,8 +387,6 @@ populate_base_prog_key(const struct anv_device *device,
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key->robust_buffer_access = robust_buffer_acccess;
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key->limit_trig_input_range =
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device->physical->instance->limit_trig_input_range;
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populate_sampler_prog_key(device->info, &key->tex);
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}
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static void
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@@ -42,9 +42,6 @@
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#include "vk_render_pass.h"
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#include "vk_util.h"
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/* Needed for SWIZZLE macros */
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#include "program/prog_instruction.h"
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/* Eventually, this will become part of anv_CreateShader. Unfortunately,
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* we can't do that yet because we don't have the ability to copy nir.
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*/
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@@ -261,11 +258,7 @@ static void
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populate_sampler_prog_key(const struct intel_device_info *devinfo,
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struct brw_sampler_prog_key_data *key)
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{
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/* XXX: Handle texture swizzle on HSW- */
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for (int i = 0; i < BRW_MAX_SAMPLERS; i++) {
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/* Assume color sampler, no swizzling. (Works for BDW+) */
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key->swizzles[i] = SWIZZLE_XYZW;
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}
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/* XXX: Handle texture swizzle Pre-HSW */
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}
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static void
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