progs/demos: added RGB invert option
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@@ -26,6 +26,7 @@ static int Scissor = 0;
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static float Xzoom, Yzoom;
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static GLboolean DrawFront = GL_FALSE;
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static GLboolean Dither = GL_TRUE;
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static GLboolean Invert = GL_FALSE;
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static void Reset( void )
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@@ -59,6 +60,15 @@ static void Display( void )
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if (Scissor)
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glEnable(GL_SCISSOR_TEST);
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if (Invert) {
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glPixelTransferf(GL_RED_SCALE, -1.0);
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glPixelTransferf(GL_GREEN_SCALE, -1.0);
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glPixelTransferf(GL_BLUE_SCALE, -1.0);
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glPixelTransferf(GL_RED_BIAS, 1.0);
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glPixelTransferf(GL_GREEN_BIAS, 1.0);
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glPixelTransferf(GL_BLUE_BIAS, 1.0);
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}
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/* draw copy */
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glPixelZoom(Xzoom, Yzoom);
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glWindowPos2iARB(Xpos, Ypos);
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@@ -67,6 +77,15 @@ static void Display( void )
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glDisable(GL_SCISSOR_TEST);
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if (Invert) {
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glPixelTransferf(GL_RED_SCALE, 1.0);
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glPixelTransferf(GL_GREEN_SCALE, 1.0);
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glPixelTransferf(GL_BLUE_SCALE, 1.0);
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glPixelTransferf(GL_RED_BIAS, 0.0);
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glPixelTransferf(GL_GREEN_BIAS, 0.0);
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glPixelTransferf(GL_BLUE_BIAS, 0.0);
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}
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if (DrawFront)
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glFinish();
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else
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@@ -105,6 +124,9 @@ static void Key( unsigned char key, int x, int y )
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else
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glDisable(GL_DITHER);
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break;
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case 'i':
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Invert = !Invert;
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break;
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case 's':
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Scissor = !Scissor;
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break;
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