intel/brw: Skip fs_nir_setup_outputs for compute shaders
There aren't any outputs, so there's no point to doing this work. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29624>
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@@ -135,7 +135,8 @@ fs_nir_setup_outputs(nir_to_brw_state &ntb)
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if (s.stage == MESA_SHADER_TESS_CTRL ||
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s.stage == MESA_SHADER_TASK ||
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s.stage == MESA_SHADER_MESH ||
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s.stage == MESA_SHADER_FRAGMENT)
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s.stage == MESA_SHADER_FRAGMENT ||
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s.stage == MESA_SHADER_COMPUTE)
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return;
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unsigned vec4s[VARYING_SLOT_TESS_MAX] = { 0, };
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