st/mesa/glsl: move SamplerTargets to gl_program
This will help allow us to simplify the handling of samplers by storing them in a single location rather than duplicating them in both gl_linked_shader and gl_program. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -1248,10 +1248,11 @@ link_assign_uniform_storage(struct gl_context *ctx,
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parcel.shader_samplers_used;
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prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
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STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) ==
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STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets) ==
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sizeof(parcel.targets));
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memcpy(prog->_LinkedShaders[i]->SamplerTargets, parcel.targets,
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sizeof(prog->_LinkedShaders[i]->SamplerTargets));
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memcpy(prog->_LinkedShaders[i]->Program->sh.SamplerTargets,
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parcel.targets,
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sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets));
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}
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#ifndef NDEBUG
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