st/mesa: s/st_renderbuffer_get_sampler_view/st_get_renderbuffer_sampler_view/
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@@ -146,7 +146,7 @@ st_BlitFramebuffer(GLcontext *ctx,
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struct st_renderbuffer *dstRb =
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st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
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struct pipe_surface *srcSurf = srcRb->surface;
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struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcRb, pipe);
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struct pipe_sampler_view *srcView = st_get_renderbuffer_sampler_view(srcRb, pipe);
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struct pipe_surface *dstSurf = dstRb->surface;
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util_blit_pixels(st->blit,
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@@ -182,7 +182,7 @@ st_BlitFramebuffer(GLcontext *ctx,
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if ((mask & depthStencil) == depthStencil &&
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srcDepthSurf == srcStencilSurf &&
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dstDepthSurf == dstStencilSurf) {
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struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcDepthRb, pipe);
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struct pipe_sampler_view *srcView = st_get_renderbuffer_sampler_view(srcDepthRb, pipe);
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/* Blitting depth and stencil values between combined
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* depth/stencil buffers. This is the ideal case for such buffers.
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@@ -542,7 +542,7 @@ void st_init_fbo_functions(struct dd_function_table *functions)
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}
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struct pipe_sampler_view *
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st_renderbuffer_get_sampler_view(struct st_renderbuffer *rb,
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st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
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struct pipe_context *pipe)
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{
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if (!rb->sampler_view) {
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@@ -74,7 +74,7 @@ extern void
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st_init_fbo_functions(struct dd_function_table *functions);
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extern struct pipe_sampler_view *
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st_renderbuffer_get_sampler_view(struct st_renderbuffer *rb,
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st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
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struct pipe_context *pipe);
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@@ -1624,7 +1624,7 @@ st_copy_texsubimage(GLcontext *ctx,
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}
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util_blit_pixels_writemask(ctx->st->blit,
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strb->surface,
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st_renderbuffer_get_sampler_view(strb, pipe),
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st_get_renderbuffer_sampler_view(strb, pipe),
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srcX, srcY0,
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srcX + width, srcY1,
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dest_surface,
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