tu: Enable UniformBufferUpdateAfterBind
UBOs are now read at run-time via the preamble so this can be enabled. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
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@@ -554,7 +554,7 @@ tu_get_physical_device_features_1_2(struct tu_physical_device *pdevice,
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features->shaderInputAttachmentArrayNonUniformIndexing = false;
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features->shaderUniformTexelBufferArrayNonUniformIndexing = true;
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features->shaderStorageTexelBufferArrayNonUniformIndexing = true;
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features->descriptorBindingUniformBufferUpdateAfterBind = false;
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features->descriptorBindingUniformBufferUpdateAfterBind = true;
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features->descriptorBindingSampledImageUpdateAfterBind = true;
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features->descriptorBindingStorageImageUpdateAfterBind = true;
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features->descriptorBindingStorageBufferUpdateAfterBind = true;
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