added a few calls to _mesa_update_framebuffer_visual()
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@@ -1083,6 +1083,8 @@ _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
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texObj = NULL;
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}
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ctx->Driver.RenderbufferTexture(ctx, att, texObj, textarget, level, 0);
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_mesa_update_framebuffer_visual(ctx->DrawBuffer);
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}
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@@ -1135,6 +1137,7 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
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texObj = NULL;
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}
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ctx->Driver.RenderbufferTexture(ctx, att, texObj, textarget, level, 0);
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_mesa_update_framebuffer_visual(ctx->DrawBuffer);
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}
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@@ -1189,6 +1192,7 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
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}
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ctx->Driver.RenderbufferTexture(ctx, att, texObj, textarget,
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level, zoffset);
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_mesa_update_framebuffer_visual(ctx->DrawBuffer);
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}
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