initialize attribute vectors to 4 components

This commit is contained in:
Brian Paul
2003-04-07 23:07:50 +00:00
parent 4cef881e1f
commit 071a4ddd92

View File

@@ -333,8 +333,10 @@ static GLboolean run_init_vp( GLcontext *ctx,
return GL_FALSE;
/* Allocate arrays of vertex output values */
for (i = 0; i < 15; i++)
for (i = 0; i < 15; i++) {
_mesa_vector4f_alloc( &store->attribs[i], 0, size, 32 );
store->attribs[i].size = 4;
}
/* Make the color0[] and color1[] arrays point into the attribs[] arrays */
init_color_array( &store->color0[0], &store->attribs[VERT_RESULT_COL0] );