initialize attribute vectors to 4 components
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@@ -333,8 +333,10 @@ static GLboolean run_init_vp( GLcontext *ctx,
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return GL_FALSE;
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/* Allocate arrays of vertex output values */
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for (i = 0; i < 15; i++)
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for (i = 0; i < 15; i++) {
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_mesa_vector4f_alloc( &store->attribs[i], 0, size, 32 );
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store->attribs[i].size = 4;
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}
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/* Make the color0[] and color1[] arrays point into the attribs[] arrays */
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init_color_array( &store->color0[0], &store->attribs[VERT_RESULT_COL0] );
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