intel/fs: Add a SCRATCH_HEADER opcode
This opcode is responsible for setting up the buffer base address and per-thread scratch space fields of a scratch message header. For the most part, it's a copy of g0 but some messages need us to zero out g0.2 and the bottom bits of g0.5. This may actually fix a bug when nir_load/store_scratch is used. The docs say that the DWORD scattered messages respect the per-thread scratch size specified in gN.3[3:0] in the message header but we've been leaving it zero. This may mean that we've been ignoring any scratch reads/writes from a load/store_scratch intrinsic above the 1KB mark. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7084>
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@@ -349,6 +349,8 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
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return "gen4_scratch_write";
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case SHADER_OPCODE_GEN7_SCRATCH_READ:
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return "gen7_scratch_read";
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case SHADER_OPCODE_SCRATCH_HEADER:
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return "scratch_header";
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case SHADER_OPCODE_URB_WRITE_SIMD8:
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return "gen8_urb_write_simd8";
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case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
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