radv: fix a GPU hang when MRTs are sparse

When the i-th target format is set, all previous target formats
must be non-zero to avoid hangs. In other words, without this
if a fragment shader exports mrt0, mrt2 and mrt3, the GPU hangs
because the target format of mrt1 is zero.

This fixes DXVK GPU hangs with "Seven: The Days Long Gone",
"GTA V" and probably more games.

Cc: "18.0" 18.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2018-06-01 16:22:32 +02:00
parent 2835b6baf4
commit 06d3c65098

View File

@@ -504,6 +504,7 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
unsigned col_format = 0; unsigned col_format = 0;
unsigned num_targets;
for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) { for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
unsigned cf; unsigned cf;
@@ -528,6 +529,15 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
if (blend->mrt0_is_dual_src) if (blend->mrt0_is_dual_src)
col_format |= (col_format & 0xf) << 4; col_format |= (col_format & 0xf) << 4;
blend->spi_shader_col_format = col_format; blend->spi_shader_col_format = col_format;
/* If the i-th target format is set, all previous target formats must
* be non-zero to avoid hangs.
*/
num_targets = (util_last_bit(blend->spi_shader_col_format) + 3) / 4;
for (unsigned i = 0; i < num_targets; i++) {
if (!(blend->spi_shader_col_format & (0xf << (i * 4))))
blend->spi_shader_col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
}
} }
static bool static bool