st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap text

This basically saves the current pipeline state, sets up state for
rendering, constructs a set of textured quads, renders, then restores
the previous pipeline state.

It shouldn't be hard to implement a similar function for non-gallium
drives.  With some code refactoring, the vertex definition code could
probably be shared.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Brian Paul
2016-02-03 09:40:08 -07:00
parent b26ddda12f
commit 06d3b0a006
2 changed files with 141 additions and 3 deletions

View File

@@ -33,6 +33,7 @@
#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/dlist.h"
#include "main/macros.h"
#include "main/pbo.h"
#include "program/program.h"
@@ -51,6 +52,7 @@
#include "pipe/p_shader_tokens.h"
#include "util/u_inlines.h"
#include "util/u_simple_shaders.h"
#include "util/u_upload_mgr.h"
#include "program/prog_instruction.h"
#include "cso_cache/cso_context.h"
@@ -182,7 +184,8 @@ make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
static void
setup_render_state(struct gl_context *ctx,
struct pipe_sampler_view *sv,
const GLfloat *color)
const GLfloat *color,
bool atlas)
{
struct st_context *st = st_context(ctx);
struct cso_context *cso = st->cso_context;
@@ -247,7 +250,10 @@ setup_render_state(struct gl_context *ctx,
for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
}
samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
if (atlas)
samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
else
samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
(const struct pipe_sampler_state **) samplers);
}
@@ -322,7 +328,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
assert(height <= (GLsizei) maxSize);
}
setup_render_state(ctx, sv, color);
setup_render_state(ctx, sv, color, false);
/* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
z = z * 2.0f - 1.0f;
@@ -569,6 +575,9 @@ init_bitmap_state(struct st_context *st)
st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
st->bitmap.atlas_sampler = st->bitmap.sampler;
st->bitmap.atlas_sampler.normalized_coords = 0;
/* init baseline rasterizer state once */
memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
st->bitmap.rasterizer.half_pixel_center = 1;
@@ -663,11 +672,139 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
}
/**
* Called via ctx->Driver.DrawAtlasBitmap()
*/
static void
st_DrawAtlasBitmaps(struct gl_context *ctx,
const struct gl_bitmap_atlas *atlas,
GLuint count, const GLubyte *ids)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct st_texture_object *stObj = st_texture_object(atlas->texObj);
struct pipe_sampler_view *sv;
/* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
const float *color = ctx->Current.RasterColor;
const float clip_x_scale = 2.0f / st->state.framebuffer.width;
const float clip_y_scale = 2.0f / st->state.framebuffer.height;
const unsigned num_verts = count * 4;
const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
struct st_util_vertex *verts;
struct pipe_vertex_buffer vb = {0};
unsigned i;
if (!st->bitmap.cache) {
init_bitmap_state(st);
}
st_flush_bitmap_cache(st);
st_validate_state(st, ST_PIPELINE_RENDER);
sv = st_create_texture_sampler_view(pipe, stObj->pt);
setup_render_state(ctx, sv, color, true);
vb.stride = sizeof(struct st_util_vertex);
u_upload_alloc(st->uploader, 0, num_vert_bytes, 4,
&vb.buffer_offset, &vb.buffer, (void **) &verts);
/* build quads vertex data */
for (i = 0; i < count; i++) {
const GLfloat epsilon = 0.0001F;
const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
const float xmove = g->xmove, ymove = g->ymove;
const float xorig = g->xorig, yorig = g->yorig;
const float s0 = g->x, t0 = g->y;
const float s1 = s0 + g->w, t1 = t0 + g->h;
const float x0 = IFLOOR(ctx->Current.RasterPos[0] - xorig + epsilon);
const float y0 = IFLOOR(ctx->Current.RasterPos[1] - yorig + epsilon);
const float x1 = x0 + g->w, y1 = y0 + g->h;
const float clip_x0 = x0 * clip_x_scale - 1.0f;
const float clip_y0 = y0 * clip_y_scale - 1.0f;
const float clip_x1 = x1 * clip_x_scale - 1.0f;
const float clip_y1 = y1 * clip_y_scale - 1.0f;
/* lower-left corner */
verts->x = clip_x0;
verts->y = clip_y0;
verts->z = z;
verts->r = color[0];
verts->g = color[1];
verts->b = color[2];
verts->a = color[3];
verts->s = s0;
verts->t = t0;
verts++;
/* lower-right corner */
verts->x = clip_x1;
verts->y = clip_y0;
verts->z = z;
verts->r = color[0];
verts->g = color[1];
verts->b = color[2];
verts->a = color[3];
verts->s = s1;
verts->t = t0;
verts++;
/* upper-right corner */
verts->x = clip_x1;
verts->y = clip_y1;
verts->z = z;
verts->r = color[0];
verts->g = color[1];
verts->b = color[2];
verts->a = color[3];
verts->s = s1;
verts->t = t1;
verts++;
/* upper-left corner */
verts->x = clip_x0;
verts->y = clip_y1;
verts->z = z;
verts->r = color[0];
verts->g = color[1];
verts->b = color[2];
verts->a = color[3];
verts->s = s0;
verts->t = t1;
verts++;
/* Update the raster position */
ctx->Current.RasterPos[0] += xmove;
ctx->Current.RasterPos[1] += ymove;
}
u_upload_unmap(st->uploader);
cso_set_vertex_buffers(st->cso_context,
cso_get_aux_vertex_buffer_slot(st->cso_context),
1, &vb);
cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
restore_render_state(ctx);
pipe_resource_reference(&vb.buffer, NULL);
/* We uploaded modified constants, need to invalidate them. */
st->dirty.mesa |= _NEW_PROGRAM_CONSTANTS;
}
/** Per-context init */
void
st_init_bitmap_functions(struct dd_function_table *functions)
{
functions->Bitmap = st_Bitmap;
functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
}

View File

@@ -205,6 +205,7 @@ struct st_context
struct {
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_sampler_state atlas_sampler;
enum pipe_format tex_format;
void *vs;
struct bitmap_cache *cache;