st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap text
This basically saves the current pipeline state, sets up state for rendering, constructs a set of textured quads, renders, then restores the previous pipeline state. It shouldn't be hard to implement a similar function for non-gallium drives. With some code refactoring, the vertex definition code could probably be shared. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -33,6 +33,7 @@
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#include "main/imports.h"
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#include "main/image.h"
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#include "main/bufferobj.h"
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#include "main/dlist.h"
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#include "main/macros.h"
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#include "main/pbo.h"
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#include "program/program.h"
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@@ -51,6 +52,7 @@
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#include "pipe/p_shader_tokens.h"
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#include "util/u_inlines.h"
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#include "util/u_simple_shaders.h"
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#include "util/u_upload_mgr.h"
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#include "program/prog_instruction.h"
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#include "cso_cache/cso_context.h"
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@@ -182,7 +184,8 @@ make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
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static void
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setup_render_state(struct gl_context *ctx,
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struct pipe_sampler_view *sv,
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const GLfloat *color)
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const GLfloat *color,
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bool atlas)
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{
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struct st_context *st = st_context(ctx);
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struct cso_context *cso = st->cso_context;
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@@ -247,7 +250,10 @@ setup_render_state(struct gl_context *ctx,
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for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
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samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
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}
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samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
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if (atlas)
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samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
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else
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samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
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cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
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(const struct pipe_sampler_state **) samplers);
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}
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@@ -322,7 +328,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
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assert(height <= (GLsizei) maxSize);
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}
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setup_render_state(ctx, sv, color);
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setup_render_state(ctx, sv, color, false);
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/* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
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z = z * 2.0f - 1.0f;
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@@ -569,6 +575,9 @@ init_bitmap_state(struct st_context *st)
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st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
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st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
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st->bitmap.atlas_sampler = st->bitmap.sampler;
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st->bitmap.atlas_sampler.normalized_coords = 0;
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/* init baseline rasterizer state once */
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memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
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st->bitmap.rasterizer.half_pixel_center = 1;
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@@ -663,11 +672,139 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
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}
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/**
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* Called via ctx->Driver.DrawAtlasBitmap()
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*/
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static void
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st_DrawAtlasBitmaps(struct gl_context *ctx,
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const struct gl_bitmap_atlas *atlas,
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GLuint count, const GLubyte *ids)
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{
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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struct st_texture_object *stObj = st_texture_object(atlas->texObj);
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struct pipe_sampler_view *sv;
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/* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
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const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
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const float *color = ctx->Current.RasterColor;
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const float clip_x_scale = 2.0f / st->state.framebuffer.width;
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const float clip_y_scale = 2.0f / st->state.framebuffer.height;
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const unsigned num_verts = count * 4;
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const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
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struct st_util_vertex *verts;
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struct pipe_vertex_buffer vb = {0};
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unsigned i;
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if (!st->bitmap.cache) {
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init_bitmap_state(st);
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}
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st_flush_bitmap_cache(st);
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st_validate_state(st, ST_PIPELINE_RENDER);
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sv = st_create_texture_sampler_view(pipe, stObj->pt);
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setup_render_state(ctx, sv, color, true);
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vb.stride = sizeof(struct st_util_vertex);
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u_upload_alloc(st->uploader, 0, num_vert_bytes, 4,
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&vb.buffer_offset, &vb.buffer, (void **) &verts);
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/* build quads vertex data */
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for (i = 0; i < count; i++) {
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const GLfloat epsilon = 0.0001F;
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const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
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const float xmove = g->xmove, ymove = g->ymove;
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const float xorig = g->xorig, yorig = g->yorig;
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const float s0 = g->x, t0 = g->y;
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const float s1 = s0 + g->w, t1 = t0 + g->h;
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const float x0 = IFLOOR(ctx->Current.RasterPos[0] - xorig + epsilon);
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const float y0 = IFLOOR(ctx->Current.RasterPos[1] - yorig + epsilon);
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const float x1 = x0 + g->w, y1 = y0 + g->h;
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const float clip_x0 = x0 * clip_x_scale - 1.0f;
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const float clip_y0 = y0 * clip_y_scale - 1.0f;
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const float clip_x1 = x1 * clip_x_scale - 1.0f;
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const float clip_y1 = y1 * clip_y_scale - 1.0f;
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/* lower-left corner */
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verts->x = clip_x0;
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verts->y = clip_y0;
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verts->z = z;
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verts->r = color[0];
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verts->g = color[1];
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verts->b = color[2];
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verts->a = color[3];
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verts->s = s0;
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verts->t = t0;
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verts++;
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/* lower-right corner */
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verts->x = clip_x1;
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verts->y = clip_y0;
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verts->z = z;
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verts->r = color[0];
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verts->g = color[1];
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verts->b = color[2];
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verts->a = color[3];
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verts->s = s1;
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verts->t = t0;
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verts++;
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/* upper-right corner */
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verts->x = clip_x1;
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verts->y = clip_y1;
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verts->z = z;
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verts->r = color[0];
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verts->g = color[1];
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verts->b = color[2];
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verts->a = color[3];
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verts->s = s1;
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verts->t = t1;
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verts++;
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/* upper-left corner */
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verts->x = clip_x0;
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verts->y = clip_y1;
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verts->z = z;
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verts->r = color[0];
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verts->g = color[1];
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verts->b = color[2];
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verts->a = color[3];
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verts->s = s0;
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verts->t = t1;
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verts++;
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/* Update the raster position */
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ctx->Current.RasterPos[0] += xmove;
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ctx->Current.RasterPos[1] += ymove;
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}
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u_upload_unmap(st->uploader);
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cso_set_vertex_buffers(st->cso_context,
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cso_get_aux_vertex_buffer_slot(st->cso_context),
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1, &vb);
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cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
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restore_render_state(ctx);
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pipe_resource_reference(&vb.buffer, NULL);
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/* We uploaded modified constants, need to invalidate them. */
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st->dirty.mesa |= _NEW_PROGRAM_CONSTANTS;
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}
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/** Per-context init */
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void
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st_init_bitmap_functions(struct dd_function_table *functions)
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{
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functions->Bitmap = st_Bitmap;
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functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
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}
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@@ -205,6 +205,7 @@ struct st_context
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struct {
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struct pipe_rasterizer_state rasterizer;
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struct pipe_sampler_state sampler;
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struct pipe_sampler_state atlas_sampler;
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enum pipe_format tex_format;
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void *vs;
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struct bitmap_cache *cache;
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