Initial work on GL_MESA_sprite_point extension.
Still need to resolve clipping issues, finalize the spec.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* $Id: state.c,v 1.50 2000/11/28 00:07:51 brianp Exp $ */
|
||||
/* $Id: state.c,v 1.51 2000/12/08 00:20:15 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -781,6 +781,13 @@ void gl_update_state( GLcontext *ctx )
|
||||
ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
|
||||
}
|
||||
|
||||
/* point attenuation requires eye coords */
|
||||
if (new_state & _NEW_POINT) {
|
||||
if (ctx->Point._Attenuated) {
|
||||
ctx->_NeedEyeCoords |= NEED_EYE_POINT_ATTEN;
|
||||
}
|
||||
}
|
||||
|
||||
/* ctx->_NeedEyeCoords and ctx->_NeedEyeNormals are now uptodate.
|
||||
*
|
||||
* If the truth value of either has changed, update for the new
|
||||
|
Reference in New Issue
Block a user