gallium/docs: Add lop table.

Was feeling kind of weird without it.
This commit is contained in:
Corbin Simpson
2010-06-23 14:25:26 -07:00
parent 1e10464557
commit 06a75bd873

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@@ -24,6 +24,32 @@ performed on all enabled render targets.
XXX do lops still apply if blend_enable isn't set? XXX do lops still apply if blend_enable isn't set?
For a source component `s` and destination component `d`, the logical
operations are defined as taking the bits of each channel of each component,
and performing one of the following operations per-channel:
* ``CLEAR``: 0
* ``NOR``: :math:`\lnot(s \lor d)`
* ``AND_INVERTED``: :math:`\lnot s \land d`
* ``COPY_INVERTED``: :math:`\lnot s`
* ``AND_REVERSE``: :math:`s \land \lnot d`
* ``INVERT``: :math:`\lnot d`
* ``XOR``: :math:`s \oplus d`
* ``NAND``: :math:`\lnot(s \land d)`
* ``AND``: :math:`s \land d`
* ``EQUIV``: :math:`\lnot(s \oplus d)`
* ``NOOP``: :math:`d`
* ``OR_INVERTED``: :math:`\lnot s \lor d`
* ``COPY``: :math:`s`
* ``OR_REVERSE``: :math:`s \lor \lnot d`
* ``OR``: :math:`s \lor d`
* ``SET``: 1
.. note::
The logical operation names and definitions match those of the OpenGL API,
and are similar to the ROP2 and ROP3 definitions of GDI. This is
intentional, to ease transitions to Gallium.
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