gallium/docs: Add lop table.
Was feeling kind of weird without it.
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@@ -24,6 +24,32 @@ performed on all enabled render targets.
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XXX do lops still apply if blend_enable isn't set?
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For a source component `s` and destination component `d`, the logical
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operations are defined as taking the bits of each channel of each component,
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and performing one of the following operations per-channel:
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* ``CLEAR``: 0
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* ``NOR``: :math:`\lnot(s \lor d)`
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* ``AND_INVERTED``: :math:`\lnot s \land d`
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* ``COPY_INVERTED``: :math:`\lnot s`
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* ``AND_REVERSE``: :math:`s \land \lnot d`
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* ``INVERT``: :math:`\lnot d`
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* ``XOR``: :math:`s \oplus d`
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* ``NAND``: :math:`\lnot(s \land d)`
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* ``AND``: :math:`s \land d`
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* ``EQUIV``: :math:`\lnot(s \oplus d)`
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* ``NOOP``: :math:`d`
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* ``OR_INVERTED``: :math:`\lnot s \lor d`
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* ``COPY``: :math:`s`
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* ``OR_REVERSE``: :math:`s \lor \lnot d`
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* ``OR``: :math:`s \lor d`
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* ``SET``: 1
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.. note::
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The logical operation names and definitions match those of the OpenGL API,
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and are similar to the ROP2 and ROP3 definitions of GDI. This is
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intentional, to ease transitions to Gallium.
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Members
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