draw/gs: add more info to debugging.
adds invocations and vertex streams to default off debug, fixes compile as well due to missing , Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5379>
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@@ -608,11 +608,12 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
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}
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#if 0
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debug_printf("%s count = %d (in prims # = %d)\n",
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__FUNCTION__, num_input_verts, num_in_primitives);
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debug_printf("%s count = %d (in prims # = %d, invocs = %d, streams = %d)\n",
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__FUNCTION__, num_input_verts, num_in_primitives,
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shader->num_invocations, shader->num_vertex_streams);
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debug_printf("\tlinear = %d, prim_info->count = %d\n",
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input_prim->linear, input_prim->count);
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debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n"
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debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n",
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u_prim_name(input_prim->prim),
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u_prim_name(shader->input_primitive),
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u_prim_name(shader->output_primitive));
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