docs: fix misspellings
Fixed what I noticed; no warranty for exhaustiveness. Signed-off-by: Nathan Kidd <nkidd@opentext.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -137,7 +137,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
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<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
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<p>
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Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
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OpenGL Sample Implemenation (SI)</a> is available.
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OpenGL Sample Implementation (SI)</a> is available.
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The SI was written during the time that OpenGL was originally designed.
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Unfortunately, development of the SI has stagnated.
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Mesa is much more up to date with modern features and extensions.
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@@ -353,7 +353,7 @@ That's where Mesa development is discussed.
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</p>
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<p>
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The <a href="http://www.opengl.org/documentation">
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OpenGL Specification</a> is the bible for OpenGL implemention work.
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OpenGL Specification</a> is the bible for OpenGL implementation work.
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You should read it.
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</p>
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<p>Most of the Mesa development work involves implementing new OpenGL
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@@ -375,7 +375,7 @@ For a Gallium3D hardware driver, the r300g, r600g and the i915g are good example
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</p>
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<p>The DRI website has more information about writing hardware drivers.
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The process isn't well document because the Mesa driver interface changes
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over time, and we seldome have spare time for writing documentation.
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over time, and we seldom have spare time for writing documentation.
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That being said, many people have managed to figure out the process.
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</p>
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<p>
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@@ -390,7 +390,7 @@ The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compres
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indicates that there are intellectual property (IP) and/or patent issues
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to be dealt with.
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</p>
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<p>We've been unsucessful in getting a response from S3 (or whoever owns
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<p>We've been unsuccessful in getting a response from S3 (or whoever owns
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the IP nowadays) to indicate whether or not an open source project can
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implement the extension (specifically the compression/decompression
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algorithms).
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