add state vars for color matrix, pixel transfer scale&bias

This commit is contained in:
Brian
2007-10-30 12:39:58 -06:00
parent 8aa42546ad
commit 068c7bd912
2 changed files with 19 additions and 0 deletions

View File

@@ -278,6 +278,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_MVP_MATRIX:
case STATE_TEXTURE_MATRIX:
case STATE_PROGRAM_MATRIX:
case STATE_COLOR_MATRIX:
{
/* state[0] = modelview, projection, texture, etc. */
/* state[1] = which texture matrix or program matrix */
@@ -311,6 +312,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
else if (mat == STATE_PROGRAM_MATRIX) {
matrix = ctx->ProgramMatrixStack[index].Top;
}
else if (mat == STATE_COLOR_MATRIX) {
matrix = ctx->ColorMatrixStack.Top;
}
else {
_mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
return;
@@ -434,6 +438,18 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[3] = ctx->Light.Light[ln]._CosCutoff;
return;
}
case STATE_PT_SCALE:
value[0] = ctx->Pixel.RedScale;
value[1] = ctx->Pixel.GreenScale;
value[2] = ctx->Pixel.BlueScale;
value[3] = ctx->Pixel.AlphaScale;
break;
case STATE_PT_BIAS:
value[0] = ctx->Pixel.RedBias;
value[1] = ctx->Pixel.GreenBias;
value[2] = ctx->Pixel.BlueBias;
value[3] = ctx->Pixel.AlphaBias;
break;
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.