Update DRI drivers for new glsl compiler.
Mostly: - update #includes - update STATE_* token code
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@@ -37,7 +37,8 @@
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#include "i915_context.h"
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#include "i915_program.h"
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#include "program_instruction.h"
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#include "prog_instruction.h"
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#include "prog_parameter.h"
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#include "program.h"
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#include "programopt.h"
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@@ -782,9 +783,6 @@ static void fixup_depth_write( struct i915_fragment_program *p )
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}
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#define FRAG_BIT_TEX(n) (FRAG_BIT_TEX0 << (n))
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static void check_wpos( struct i915_fragment_program *p )
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{
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GLuint inputs = p->FragProg.Base.InputsRead;
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