anv,intel: Enable nir_opt_large_constants for Vulkan

According to RenderDoc, this shaves 99.6% of the run time off of the
ambient occlusion pass in Skyrim Special Edition when running under DXVK
and shaves 92% off the runtime for a reasonably representative frame.
When running the actual game, Skyrim goes from being a slide-show to a
very stable and playable framerate on my SKL GT4e machine.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2018-06-28 22:44:43 -07:00
parent 70ce880434
commit 06412bfc98
3 changed files with 14 additions and 0 deletions

View File

@@ -112,6 +112,12 @@ struct brw_compiler {
* will attempt to push everything.
*/
bool supports_pull_constants;
/**
* Whether or not the driver supports NIR shader constants. This controls
* whether nir_opt_large_constants will be run.
*/
bool supports_shader_constants;
};
/**

View File

@@ -664,6 +664,13 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
nir = brw_nir_optimize(nir, compiler, is_scalar);
/* This needs to be run after the first optimization pass but before we
* lower indirect derefs away
*/
if (compiler->supports_shader_constants) {
OPT(nir_opt_large_constants, NULL, 32);
}
nir_lower_bit_size(nir, lower_bit_size_callback, NULL);
if (is_scalar) {