lavapipe: PIPE_SHADER_ -> MESA_SHADER_

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21866>
This commit is contained in:
Mike Blumenkrantz
2023-03-06 17:05:02 -05:00
committed by Marge Bot
parent ef4df9bc01
commit 062bf6f455
3 changed files with 144 additions and 144 deletions

View File

@@ -42,18 +42,18 @@
void
lvp_pipeline_destroy(struct lvp_device *device, struct lvp_pipeline *pipeline)
{
if (pipeline->shaders[PIPE_SHADER_VERTEX].shader_cso)
device->queue.ctx->delete_vs_state(device->queue.ctx, pipeline->shaders[PIPE_SHADER_VERTEX].shader_cso);
if (pipeline->shaders[PIPE_SHADER_FRAGMENT].shader_cso && !pipeline->noop_fs)
device->queue.ctx->delete_fs_state(device->queue.ctx, pipeline->shaders[PIPE_SHADER_FRAGMENT].shader_cso);
if (pipeline->shaders[PIPE_SHADER_GEOMETRY].shader_cso)
device->queue.ctx->delete_gs_state(device->queue.ctx, pipeline->shaders[PIPE_SHADER_GEOMETRY].shader_cso);
if (pipeline->shaders[PIPE_SHADER_TESS_CTRL].shader_cso)
device->queue.ctx->delete_tcs_state(device->queue.ctx, pipeline->shaders[PIPE_SHADER_TESS_CTRL].shader_cso);
if (pipeline->shaders[PIPE_SHADER_TESS_EVAL].shader_cso)
device->queue.ctx->delete_tes_state(device->queue.ctx, pipeline->shaders[PIPE_SHADER_TESS_EVAL].shader_cso);
if (pipeline->shaders[PIPE_SHADER_COMPUTE].shader_cso)
device->queue.ctx->delete_compute_state(device->queue.ctx, pipeline->shaders[PIPE_SHADER_COMPUTE].shader_cso);
if (pipeline->shaders[MESA_SHADER_VERTEX].shader_cso)
device->queue.ctx->delete_vs_state(device->queue.ctx, pipeline->shaders[MESA_SHADER_VERTEX].shader_cso);
if (pipeline->shaders[MESA_SHADER_FRAGMENT].shader_cso && !pipeline->noop_fs)
device->queue.ctx->delete_fs_state(device->queue.ctx, pipeline->shaders[MESA_SHADER_FRAGMENT].shader_cso);
if (pipeline->shaders[MESA_SHADER_GEOMETRY].shader_cso)
device->queue.ctx->delete_gs_state(device->queue.ctx, pipeline->shaders[MESA_SHADER_GEOMETRY].shader_cso);
if (pipeline->shaders[MESA_SHADER_TESS_CTRL].shader_cso)
device->queue.ctx->delete_tcs_state(device->queue.ctx, pipeline->shaders[MESA_SHADER_TESS_CTRL].shader_cso);
if (pipeline->shaders[MESA_SHADER_TESS_EVAL].shader_cso)
device->queue.ctx->delete_tes_state(device->queue.ctx, pipeline->shaders[MESA_SHADER_TESS_EVAL].shader_cso);
if (pipeline->shaders[MESA_SHADER_COMPUTE].shader_cso)
device->queue.ctx->delete_compute_state(device->queue.ctx, pipeline->shaders[MESA_SHADER_COMPUTE].shader_cso);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
lvp_pipeline_nir_ref(&pipeline->shaders[i].pipeline_nir, NULL);
@@ -908,7 +908,7 @@ lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
if (!pipeline->library && !pipeline->shaders[MESA_SHADER_FRAGMENT].pipeline_nir) {
pipeline->noop_fs = true;
pipeline->shaders[PIPE_SHADER_FRAGMENT].shader_cso = device->noop_fs;
pipeline->shaders[MESA_SHADER_FRAGMENT].shader_cso = device->noop_fs;
}
return VK_SUCCESS;