glsl2: Conditionally define preprocessor tokens for optional extensions
The only optional extension currently supported by the compiler is GL_EXT_texture_array.
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@@ -28,6 +28,7 @@
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#include <inttypes.h>
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#include "glcpp.h"
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#include "main/mtypes.h"
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#define glcpp_print(stream, str) stream = talloc_strdup_append(stream, str)
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#define glcpp_printf(stream, fmt, args...) \
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@@ -894,7 +895,7 @@ yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error)
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}
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glcpp_parser_t *
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glcpp_parser_create (void)
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glcpp_parser_create (const struct gl_extensions *extensions)
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{
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glcpp_parser_t *parser;
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token_t *tok;
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@@ -932,6 +933,13 @@ glcpp_parser_create (void)
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_token_list_append(list, tok);
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_define_object_macro(parser, NULL, "GL_ARB_texture_rectangle", list);
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if ((extensions != NULL) && extensions->EXT_texture_array) {
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list = _token_list_create(parser);
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_token_list_append(list, tok);
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_define_object_macro(parser, NULL,
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"GL_EXT_texture_array", list);
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}
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talloc_unlink(parser, tok);
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return parser;
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@@ -68,16 +68,13 @@ load_text_file(void *ctx, const char *file_name)
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return text;
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}
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int
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preprocess(void *talloc_ctx, const char **shader, char **info_log);
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int
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main (void)
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{
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void *ctx = talloc(NULL, void*);
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const char *shader = load_text_file(ctx, NULL);
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char *info_log = talloc_strdup(ctx, "");
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int ret = preprocess(ctx, &shader, &info_log);
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int ret = preprocess(ctx, &shader, &info_log, NULL);
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printf("%s", shader);
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fprintf(stderr, "%s", info_log);
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@@ -158,8 +158,10 @@ struct glcpp_parser {
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int error;
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};
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struct gl_extensions;
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glcpp_parser_t *
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glcpp_parser_create (void);
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glcpp_parser_create (const struct gl_extensions *extensions);
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int
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glcpp_parser_parse (glcpp_parser_t *parser);
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@@ -168,7 +170,8 @@ void
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glcpp_parser_destroy (glcpp_parser_t *parser);
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int
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preprocess(void *talloc_ctx, const char **shader, char **info_log);
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preprocess(void *talloc_ctx, const char **shader, char **info_log,
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const struct gl_extensions *extensions);
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/* Functions for writing to the info log */
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@@ -134,10 +134,11 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
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}
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extern int
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preprocess(void *talloc_ctx, const char **shader, char **info_log)
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preprocess(void *talloc_ctx, const char **shader, char **info_log,
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const struct gl_extensions *extensions)
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{
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int errors;
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glcpp_parser_t *parser = glcpp_parser_create ();
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glcpp_parser_t *parser = glcpp_parser_create (extensions);
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*shader = remove_line_continuations(parser, *shader);
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glcpp_lex_set_source_string (parser, *shader);
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