radv: use ac_build_imad()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -402,10 +402,8 @@ get_tcs_out_current_patch_offset(struct radv_shader_context *ctx)
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LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
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LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
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return LLVMBuildAdd(ctx->ac.builder, patch0_offset,
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LLVMBuildMul(ctx->ac.builder, patch_stride,
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rel_patch_id, ""),
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"");
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return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id,
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patch0_offset);
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}
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static LLVMValueRef
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@@ -416,10 +414,8 @@ get_tcs_out_current_patch_data_offset(struct radv_shader_context *ctx)
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LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
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LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
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return LLVMBuildAdd(ctx->ac.builder, patch0_patch_data_offset,
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LLVMBuildMul(ctx->ac.builder, patch_stride,
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rel_patch_id, ""),
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"");
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return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id,
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patch0_patch_data_offset);
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}
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#define MAX_ARGS 23
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@@ -1230,9 +1226,8 @@ radv_load_resource(struct ac_shader_abi *abi, LLVMValueRef index,
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} else
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stride = LLVMConstInt(ctx->ac.i32, layout->binding[binding].size, false);
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offset = LLVMConstInt(ctx->ac.i32, base_offset, false);
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index = LLVMBuildMul(ctx->ac.builder, index, stride, "");
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offset = LLVMBuildAdd(ctx->ac.builder, offset, index, "");
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offset = ac_build_imad(&ctx->ac, index, stride,
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LLVMConstInt(ctx->ac.i32, base_offset, false));
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desc_ptr = ac_build_gep0(&ctx->ac, desc_ptr, offset);
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desc_ptr = ac_cast_ptr(&ctx->ac, desc_ptr, ctx->ac.v4i32);
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@@ -1297,11 +1292,8 @@ static LLVMValueRef get_tcs_tes_buffer_address(struct radv_shader_context *ctx,
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constant16 = LLVMConstInt(ctx->ac.i32, 16, false);
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param_stride = calc_param_stride(ctx, vertex_index);
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if (vertex_index) {
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base_addr = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
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vertices_per_patch, "");
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base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
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vertex_index, "");
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base_addr = ac_build_imad(&ctx->ac, rel_patch_id,
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vertices_per_patch, vertex_index);
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} else {
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base_addr = rel_patch_id;
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}
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