d3d12: Implement fence_get_win32_handle to get HANDLE from d3d12_fence
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26456>
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@@ -659,7 +659,7 @@ d3d12_video_processor_create_command_objects(struct d3d12_video_processor *pD3D1
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}
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hr = pD3D12Proc->m_pD3D12Screen->dev->CreateFence(0,
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D3D12_FENCE_FLAG_NONE,
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D3D12_FENCE_FLAG_SHARED,
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IID_PPV_ARGS(&pD3D12Proc->m_spFence));
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if (FAILED(hr)) {
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