mesa: use larger initial refcount for NullBufferObj
Refcounting of the null/default buffer object isn't perfect yet so be extra safe.
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@@ -98,7 +98,7 @@ _mesa_alloc_shared_state(GLcontext *ctx)
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* XXX with recent/improved refcounting this may not longer be needed.
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*/
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shared->NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
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shared->NullBufferObj->RefCount = 1000;
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shared->NullBufferObj->RefCount = 1000 * 1000 * 1000;
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shared->ArrayObjects = _mesa_NewHashTable();
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