glapi: Generate GL API marshalling code from the XML.
This is not yet used in the build, just generated. v2: Add missing build dependencies. v3: Avoid mixing declarations and code, remove logic for avoiding emitting code that the compiler's optimizer can deal with anyway. v4: (Timothy Arceri) move safe_mul() genereation here from a later patch. Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Acked-by: Marek Olšák <maraeo@gmail.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Tested-by: Mike Lothian <mike@fireburn.co.uk>
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Timothy Arceri

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f05524ffaa
commit
05dd4a1104
@@ -118,6 +118,22 @@ if env['platform'] not in ('cygwin', 'darwin', 'windows', 'haiku'):
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env.Prepend(CPPPATH = [matypes[0].dir])
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# The marshal_generated.c file is generated from the GL/ES API.xml file
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env.CodeGenerate(
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target = 'main/marshal_generated.c',
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script = GLAPI + 'gen/gl_marshal.py',
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source = GLAPI + 'gen/gl_and_es_API.xml',
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command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET'
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)
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# The marshal_generated.h file is generated from the GL/ES API.xml file
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env.CodeGenerate(
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target = 'main/marshal_generated.h',
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script = GLAPI + 'gen/gl_marshal_h.py',
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source = GLAPI + 'gen/gl_and_es_API.xml',
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command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET'
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)
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#
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# Libraries
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#
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