mesa: Use SATURATE

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5100>
This commit is contained in:
Alyssa Rosenzweig
2020-05-19 11:08:51 -04:00
committed by Marge Bot
parent 0f1fde1faf
commit 05bacdb917
7 changed files with 13 additions and 13 deletions

View File

@@ -440,10 +440,10 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index16 state[],
if(ctx->Light._ClampVertexColor &&
(idx == VERT_ATTRIB_COLOR0 ||
idx == VERT_ATTRIB_COLOR1)) {
value[0] = CLAMP(ctx->Current.Attrib[idx][0], 0.0f, 1.0f);
value[1] = CLAMP(ctx->Current.Attrib[idx][1], 0.0f, 1.0f);
value[2] = CLAMP(ctx->Current.Attrib[idx][2], 0.0f, 1.0f);
value[3] = CLAMP(ctx->Current.Attrib[idx][3], 0.0f, 1.0f);
value[0] = SATURATE(ctx->Current.Attrib[idx][0]);
value[1] = SATURATE(ctx->Current.Attrib[idx][1]);
value[2] = SATURATE(ctx->Current.Attrib[idx][2]);
value[3] = SATURATE(ctx->Current.Attrib[idx][3]);
}
else
COPY_4V(value, ctx->Current.Attrib[idx]);