intel: Remove duplicate test for texture attachment completeness.

We are already testing this if appropriate in
intel_validate_framebuffer (FBO completeness), so no need to avoid
attaching the texture to the renderbuffer here.

This causes MESA_FORMAT_R11_G11_B10_FLOAT to now be renderable as a texture
attachment on i965.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2011-11-15 12:49:25 -08:00
parent 925356c8c0
commit 05ab8fc134

View File

@@ -981,14 +981,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
struct gl_renderbuffer *rb = &irb->Base;
rb->Format = format;
if (!intel_span_supports_format(rb->Format)) {
DBG("Render to texture BAD FORMAT %s\n",
_mesa_get_format_name(rb->Format));
return false;
} else {
DBG("Render to texture %s\n", _mesa_get_format_name(rb->Format));
}
rb->InternalFormat = internal_format;
rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);