mesa: Use the common logic for "is this baseformat a color format?"

When figuring out whether a renderbuffer should be used to set the
visual bits of an FBO, we were missing important baseformats like
GL_RED, GL_RG, and GL_LUMINANCE.
This commit is contained in:
Eric Anholt
2011-01-02 17:58:07 -08:00
parent beac6ee62a
commit 059cca92a8
4 changed files with 16 additions and 12 deletions

View File

@@ -402,8 +402,8 @@ fbo_incomplete(const char *msg, int index)
/**
* Is the given base format a legal format for a color renderbuffer?
*/
static GLboolean
is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
GLboolean
_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
{
switch (baseFormat) {
case GL_RGB:
@@ -488,7 +488,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
if (format == GL_COLOR) {
if (!is_legal_color_format(ctx, baseFormat)) {
if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
att_incomplete("bad format");
att->Complete = GL_FALSE;
return;
@@ -542,7 +542,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
return;
}
if (format == GL_COLOR) {
if (!is_legal_color_format(ctx, baseFormat)) {
if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
att_incomplete("bad renderbuffer color format");
att->Complete = GL_FALSE;
return;
@@ -668,7 +668,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
f = texImg->_BaseFormat;
mesaFormat = texImg->TexFormat;
numImages++;
if (!is_legal_color_format(ctx, f) &&
if (!_mesa_is_legal_color_format(ctx, f) &&
!is_legal_depth_format(ctx, f)) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
fbo_incomplete("texture attachment incomplete", -1);
@@ -792,7 +792,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
fb->Height = minHeight;
/* finally, update the visual info for the framebuffer */
_mesa_update_framebuffer_visual(fb);
_mesa_update_framebuffer_visual(ctx, fb);
}
}
@@ -1939,7 +1939,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
/* Some subsequent GL commands may depend on the framebuffer's visual
* after the binding is updated. Update visual info now.
*/
_mesa_update_framebuffer_visual(fb);
_mesa_update_framebuffer_visual(ctx, fb);
}