Add UsageMask to DECLARATION in TGSI.
Interpolate FS attributes in the shader. Do not copy WPOS in FS.
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@@ -80,7 +80,7 @@ struct setup_stage {
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float oneoverarea;
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struct setup_coefficient coef[FRAG_ATTRIB_MAX];
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struct tgsi_interp_coef coef[FRAG_ATTRIB_MAX];
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struct quad_header quad;
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struct {
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