intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.

Fixes glean depthStencil test.
(cherry picked from commit 3885b708fd)
This commit is contained in:
Michel Dänzer
2009-06-11 12:09:10 +02:00
committed by Ian Romanick
parent 19218fe712
commit 0584b6e433

View File

@@ -97,7 +97,7 @@ intel_texture_drawpixels(GLcontext * ctx,
/* We don't have a way to generate fragments with stencil values which /* We don't have a way to generate fragments with stencil values which
* will set the resulting stencil value. * will set the resulting stencil value.
*/ */
if (format == GL_STENCIL_INDEX) if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL)
return GL_FALSE; return GL_FALSE;
/* Check that we can load in a texture this big. */ /* Check that we can load in a texture this big. */