anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ
The helper doesn't provide additional functionality over the current infrastructure. v2: Add comment to anv_image::aux_usage (Jason Ekstrand) v3: Clarify comment for aux_usage (Jason Ekstrand) Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -858,7 +858,7 @@ void anv_CmdClearDepthStencilImage(
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struct blorp_surf depth, stencil;
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if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
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get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
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image->aux_usage, &depth);
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ISL_AUX_USAGE_NONE, &depth);
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} else {
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memset(&depth, 0, sizeof(depth));
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}
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@@ -195,6 +195,7 @@ make_surface(const struct anv_device *dev,
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isl_surf_get_hiz_surf(&dev->isl_dev, &image->depth_surface.isl,
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&image->aux_surface.isl);
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add_surface(image, &image->aux_surface);
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image->aux_usage = ISL_AUX_USAGE_HIZ;
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}
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} else if (aspect == VK_IMAGE_ASPECT_COLOR_BIT && vk_info->samples == 1) {
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if (!unlikely(INTEL_DEBUG & DEBUG_NO_RBC)) {
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@@ -523,6 +524,11 @@ anv_CreateImageView(VkDevice _device,
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iview->isl.usage = 0;
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}
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/* Sampling from HiZ is not yet enabled */
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enum isl_aux_usage surf_usage = image->aux_usage;
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if (surf_usage == ISL_AUX_USAGE_HIZ)
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surf_usage = ISL_AUX_USAGE_NONE;
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/* Input attachment surfaces for color or depth are allocated and filled
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* out at BeginRenderPass time because they need compression information.
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* Stencil image do not support compression so we just use the texture
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@@ -540,7 +546,7 @@ anv_CreateImageView(VkDevice _device,
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.surf = &surface->isl,
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.view = &view,
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.aux_surf = &image->aux_surface.isl,
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.aux_usage = image->aux_usage,
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.aux_usage = surf_usage,
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.mocs = device->default_mocs);
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if (!device->info.has_llc)
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@@ -564,7 +570,7 @@ anv_CreateImageView(VkDevice _device,
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.surf = &surface->isl,
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.view = &view,
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.aux_surf = &image->aux_surface.isl,
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.aux_usage = image->aux_usage,
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.aux_usage = surf_usage,
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.mocs = device->default_mocs);
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} else {
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anv_fill_buffer_surface_state(device, iview->storage_surface_state,
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@@ -1581,7 +1581,13 @@ struct anv_image {
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};
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};
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/** The aux usage for this surface when outside a render pass */
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/**
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* For color images, this is the aux usage for this image when not used as a
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* color attachment.
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*
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* For depth/stencil images, this is set to ISL_AUX_USAGE_HIZ if the image
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* has a HiZ buffer.
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*/
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enum isl_aux_usage aux_usage;
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struct anv_surface aux_surface;
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@@ -1642,16 +1648,6 @@ const struct anv_surface *
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anv_image_get_surface_for_aspect_mask(const struct anv_image *image,
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VkImageAspectFlags aspect_mask);
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static inline bool
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anv_image_has_hiz(const struct anv_image *image)
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{
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/* We must check the aspect because anv_image::aux_surface may be used for
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* any type of auxiliary surface, not just HiZ.
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*/
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return (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
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image->aux_surface.isl.size > 0;
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}
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struct anv_buffer_view {
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enum isl_format format; /**< VkBufferViewCreateInfo::format */
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struct anv_bo *bo;
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@@ -337,7 +337,7 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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const struct anv_image_view *iview =
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anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
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if (iview == NULL || !anv_image_has_hiz(iview->image))
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if (iview == NULL || iview->image->aux_usage != ISL_AUX_USAGE_HIZ)
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return;
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/* FINISHME: Implement multi-subpass HiZ */
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@@ -2087,7 +2087,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
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anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
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const struct anv_image *image = iview ? iview->image : NULL;
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const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
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const bool has_hiz = image != NULL && anv_image_has_hiz(image);
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const bool has_hiz = image != NULL && image->aux_usage == ISL_AUX_USAGE_HIZ;
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const bool has_stencil =
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image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
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