intel/fs: Don't handle texop_tex for shaders without implicit LOD
These will be lowered by nir_lower_tex() with the lower_tex_when_implicit_lod_not_supported, so don't need the extra handling here. Reviewed-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
@@ -693,6 +693,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
|
||||
.lower_txp = ~0,
|
||||
.lower_txf_offset = true,
|
||||
.lower_rect_offset = true,
|
||||
.lower_tex_without_implicit_lod = true,
|
||||
.lower_txd_cube_map = true,
|
||||
.lower_txb_shadow_clamp = true,
|
||||
.lower_txd_shadow_clamp = true,
|
||||
|
Reference in New Issue
Block a user