i965: Remove use of deprecated drm_intel_aub routines
With mesa/drm commit cd2f91e18db087edf93fed828e568ee53b887860 Author: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com> Date: Fri Jul 31 10:47:50 2015 -0700 intel: Drop aub dumping functionality the drm_intel_aub routines are mere stubs and do nothing. Likewise remove our invocations. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:

committed by
Kenneth Graunke

parent
4483c5d57c
commit
05520ba490
@@ -62,7 +62,6 @@ static const struct debug_control debug_control[] = {
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{ "urb", DEBUG_URB },
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{ "vs", DEBUG_VS },
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{ "clip", DEBUG_CLIP },
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{ "aub", DEBUG_AUB },
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{ "shader_time", DEBUG_SHADER_TIME },
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{ "no16", DEBUG_NO16 },
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{ "blorp", DEBUG_BLORP },
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@@ -60,25 +60,24 @@ extern uint64_t INTEL_DEBUG;
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#define DEBUG_URB (1ull << 18)
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#define DEBUG_VS (1ull << 19)
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#define DEBUG_CLIP (1ull << 20)
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#define DEBUG_AUB (1ull << 21)
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#define DEBUG_SHADER_TIME (1ull << 22)
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#define DEBUG_BLORP (1ull << 23)
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#define DEBUG_NO16 (1ull << 24)
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#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 25)
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#define DEBUG_OPTIMIZER (1ull << 26)
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#define DEBUG_ANNOTATION (1ull << 27)
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#define DEBUG_NO8 (1ull << 28)
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#define DEBUG_VEC4VS (1ull << 29)
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#define DEBUG_SPILL_FS (1ull << 30)
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#define DEBUG_SPILL_VEC4 (1ull << 31)
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#define DEBUG_CS (1ull << 32)
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#define DEBUG_HEX (1ull << 33)
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#define DEBUG_NO_COMPACTION (1ull << 34)
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#define DEBUG_TCS (1ull << 35)
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#define DEBUG_TES (1ull << 36)
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#define DEBUG_L3 (1ull << 37)
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#define DEBUG_DO32 (1ull << 38)
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#define DEBUG_NO_RBC (1ull << 39)
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#define DEBUG_SHADER_TIME (1ull << 21)
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#define DEBUG_BLORP (1ull << 22)
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#define DEBUG_NO16 (1ull << 23)
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#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 24)
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#define DEBUG_OPTIMIZER (1ull << 25)
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#define DEBUG_ANNOTATION (1ull << 26)
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#define DEBUG_NO8 (1ull << 27)
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#define DEBUG_VEC4VS (1ull << 28)
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#define DEBUG_SPILL_FS (1ull << 29)
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#define DEBUG_SPILL_VEC4 (1ull << 30)
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#define DEBUG_CS (1ull << 31)
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#define DEBUG_HEX (1ull << 32)
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#define DEBUG_NO_COMPACTION (1ull << 33)
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#define DEBUG_TCS (1ull << 34)
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#define DEBUG_TES (1ull << 35)
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#define DEBUG_L3 (1ull << 36)
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#define DEBUG_DO32 (1ull << 37)
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#define DEBUG_NO_RBC (1ull << 38)
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#ifdef HAVE_ANDROID_PLATFORM
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#define LOG_TAG "INTEL-MESA"
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@@ -1154,12 +1154,6 @@ intelDestroyContext(__DRIcontext * driContextPriv)
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(struct brw_context *) driContextPriv->driverPrivate;
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struct gl_context *ctx = &brw->ctx;
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/* Dump a final BMP in case the application doesn't call SwapBuffers */
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if (INTEL_DEBUG & DEBUG_AUB) {
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intel_batchbuffer_flush(brw);
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aub_dump_bmp(&brw->ctx);
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}
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_mesa_meta_free(&brw->ctx);
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if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
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@@ -1261,7 +1261,6 @@ void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
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* brw_state_dump.c
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*/
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void brw_debug_batch(struct brw_context *brw);
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void brw_annotate_aub(struct brw_context *brw);
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/*======================================================================
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* intel_tex_validate.c
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@@ -59,50 +59,6 @@ brw_track_state_batch(struct brw_context *brw,
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brw->state_batch_count++;
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}
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/**
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* Convenience function to populate a single drm_intel_aub_annotation data
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* structure.
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*/
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static inline void
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make_annotation(drm_intel_aub_annotation *annotation, uint32_t type,
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uint32_t subtype, uint32_t ending_offset)
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{
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annotation->type = type;
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annotation->subtype = subtype;
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annotation->ending_offset = ending_offset;
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}
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/**
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* Generate a set of aub file annotations for the current batch buffer, and
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* deliver them to DRM.
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*
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* The "used" section of the batch buffer (the portion containing batch
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* commands) is annotated with AUB_TRACE_TYPE_BATCH. The remainder of the
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* batch buffer (which contains data structures pointed to by batch commands)
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* is annotated according to the type of each data structure.
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*/
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void
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brw_annotate_aub(struct brw_context *brw)
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{
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unsigned annotation_count = 2 * brw->state_batch_count + 1;
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drm_intel_aub_annotation annotations[annotation_count];
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int a = 0;
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make_annotation(&annotations[a++], AUB_TRACE_TYPE_BATCH, 0,
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4 * USED_BATCH(brw->batch));
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for (int i = brw->state_batch_count; i-- > 0; ) {
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uint32_t type = brw->state_batch_list[i].type;
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uint32_t start_offset = brw->state_batch_list[i].offset;
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uint32_t end_offset = start_offset + brw->state_batch_list[i].size;
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make_annotation(&annotations[a++], AUB_TRACE_TYPE_NOTYPE, 0,
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start_offset);
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make_annotation(&annotations[a++], AUB_TRACE_TYPE(type),
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AUB_TRACE_SUBTYPE(type), end_offset);
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}
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assert(a == annotation_count);
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drm_intel_bufmgr_gem_set_aub_annotations(brw->batch.bo, annotations,
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annotation_count);
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}
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/**
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* Allocates a block of space in the batchbuffer for indirect state.
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*
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@@ -144,7 +100,7 @@ __brw_state_batch(struct brw_context *brw,
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batch->state_batch_offset = offset;
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if (unlikely(INTEL_DEBUG & (DEBUG_BATCH | DEBUG_AUB)))
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if (unlikely(INTEL_DEBUG & DEBUG_BATCH))
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brw_track_state_batch(brw, type, offset, size, index);
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*out_offset = offset;
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@@ -343,9 +343,6 @@ do_flush_locked(struct brw_context *brw, int in_fence_fd, int *out_fence_fd)
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flags |= I915_EXEC_GEN7_SOL_RESET;
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if (ret == 0) {
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if (unlikely(INTEL_DEBUG & DEBUG_AUB))
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brw_annotate_aub(brw);
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if (brw->hw_ctx == NULL || batch->ring != RENDER_RING) {
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assert(in_fence_fd == -1);
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assert(out_fence_fd == NULL);
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@@ -123,39 +123,6 @@ get_time(void)
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return tp.tv_sec + tp.tv_nsec / 1000000000.0;
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}
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void
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aub_dump_bmp(struct gl_context *ctx)
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{
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
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struct intel_renderbuffer *irb =
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intel_renderbuffer(fb->_ColorDrawBuffers[i]);
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if (irb && irb->mt) {
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enum aub_dump_bmp_format format;
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switch (irb->Base.Base.Format) {
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case MESA_FORMAT_B8G8R8A8_UNORM:
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case MESA_FORMAT_B8G8R8X8_UNORM:
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format = AUB_DUMP_BMP_FORMAT_ARGB_8888;
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break;
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default:
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continue;
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}
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drm_intel_gem_bo_aub_dump_bmp(irb->mt->bo,
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irb->draw_x,
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irb->draw_y,
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irb->Base.Base.Width,
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irb->Base.Base.Height,
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format,
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irb->mt->pitch,
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0);
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}
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}
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}
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static const __DRItexBufferExtension intelTexBufferExtension = {
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.base = { __DRI_TEX_BUFFER, 3 },
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@@ -188,10 +155,6 @@ intel_dri2_flush_with_flags(__DRIcontext *cPriv,
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brw->need_flush_throttle = true;
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intel_batchbuffer_flush(brw);
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if (INTEL_DEBUG & DEBUG_AUB) {
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aub_dump_bmp(ctx);
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}
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}
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/**
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@@ -1689,9 +1652,6 @@ __DRIconfig **intelInitScreen2(__DRIscreen *dri_screen)
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INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
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}
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if (INTEL_DEBUG & DEBUG_AUB)
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drm_intel_bufmgr_gem_set_aub_dump(screen->bufmgr, true);
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if (intel_get_integer(screen, I915_PARAM_MMAP_GTT_VERSION) >= 1) {
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/* Theorectically unlimited! At least for individual objects...
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*
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@@ -118,7 +118,6 @@ intelMakeCurrent(__DRIcontext * driContextPriv,
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__DRIdrawable * driReadPriv);
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double get_time(void);
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void aub_dump_bmp(struct gl_context *ctx);
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const int*
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intel_supported_msaa_modes(const struct intel_screen *screen);
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