mesa: free shader program data before deleting shader objects.

Picked from master.
Fixes mem corruption seen when glean/api2 test exits.
This commit is contained in:
Brian
2008-05-06 23:08:02 -06:00
parent 103ae5d16f
commit 05370685fe

View File

@@ -630,6 +630,21 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData)
_mesa_delete_array_object(ctx, arrayObj);
}
/**
* Callback for freeing shader program data. Call it before delete_shader_cb
* to avoid memory access error.
*/
static void
free_shader_program_data_cb(GLuint id, void *data, void *userData)
{
GLcontext *ctx = (GLcontext *) userData;
struct gl_shader_program *shProg = (struct gl_shader_program *) data;
if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
_mesa_free_shader_program_data(ctx, shProg);
}
}
/**
* Callback for deleting shader and shader programs objects.
* Called by _mesa_HashDeleteAll().
@@ -714,6 +729,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
_mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx);
_mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
_mesa_DeleteHashTable(ss->ShaderObjects);
#endif