intel: Use nir_builder_at

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23883>
This commit is contained in:
Konstantin Seurer
2023-06-27 13:03:40 +02:00
committed by Marge Bot
parent ed08305549
commit 05269047d3
10 changed files with 12 additions and 29 deletions

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@@ -468,9 +468,8 @@ iris_setup_uniforms(ASSERTED const struct intel_device_info *devinfo,
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_builder b = nir_builder_create(impl);
nir_builder b = nir_builder_at(nir_before_block(nir_start_block(impl)));
b.cursor = nir_before_block(nir_start_block(impl));
nir_ssa_def *temp_ubo_name = nir_ssa_undef(&b, 1, 32);
/* Turn system value intrinsics into uniforms */

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@@ -639,8 +639,7 @@ brw_nir_initialize_mue(nir_shader *nir,
nir_builder b;
nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
b = nir_builder_create(entrypoint);
b.cursor = nir_before_block(nir_start_block(entrypoint));
b = nir_builder_at(nir_before_block(nir_start_block(entrypoint)));
nir_ssa_def *dw_off = nir_imm_int(&b, 0);
nir_ssa_def *zerovec = nir_imm_vec4(&b, 0, 0, 0, 0);

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@@ -167,11 +167,9 @@ brw_nir_lower_alpha_to_coverage(nir_shader *shader,
&sample_mask_write->instr);
}
nir_builder b = nir_builder_create(impl);
nir_builder b = nir_builder_at(nir_before_instr(&sample_mask_write->instr));
/* Combine dither_mask and the gl_SampleMask value */
b.cursor = nir_before_instr(&sample_mask_write->instr);
nir_ssa_def *dither_mask = build_dither_mask(&b, color0);
dither_mask = nir_iand(&b, sample_mask, dither_mask);

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@@ -55,11 +55,9 @@ lower_any_hit_for_intersection(nir_shader *any_hit)
ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params));
memcpy(impl->function->params, params, sizeof(params));
nir_builder build = nir_builder_create(impl);
nir_builder build = nir_builder_at(nir_before_cf_list(&impl->body));
nir_builder *b = &build;
b->cursor = nir_before_cf_list(&impl->body);
nir_ssa_def *commit_ptr = nir_load_param(b, 0);
nir_ssa_def *hit_t = nir_load_param(b, 1);
nir_ssa_def *hit_kind = nir_load_param(b, 2);
@@ -156,11 +154,9 @@ brw_nir_lower_intersection_shader(nir_shader *intersection,
nir_function_impl *impl = nir_shader_get_entrypoint(intersection);
nir_builder build = nir_builder_create(impl);
nir_builder build = nir_builder_at(nir_before_cf_list(&impl->body));
nir_builder *b = &build;
b->cursor = nir_before_cf_list(&impl->body);
nir_ssa_def *t_addr = brw_nir_rt_mem_hit_addr(b, false /* committed */);
nir_variable *commit =
nir_local_variable_create(impl, glsl_bool_type(), "ray_commit");

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@@ -503,9 +503,7 @@ static void
lower_ray_query_impl(nir_function_impl *impl, struct lowering_state *state)
{
nir_builder _b, *b = &_b;
_b = nir_builder_create(impl);
b->cursor = nir_before_block(nir_start_block(b->impl));
_b = nir_builder_at(nir_before_block(nir_start_block(impl)));
state->rq_globals = nir_load_ray_query_global_intel(b);

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@@ -50,11 +50,9 @@ lower_rt_intrinsics_impl(nir_function_impl *impl,
{
bool progress = false;
nir_builder build = nir_builder_create(impl);
nir_builder build = nir_builder_at(nir_before_block(nir_start_block(impl)));
nir_builder *b = &build;
b->cursor = nir_before_block(nir_start_block(b->impl));
struct brw_nir_rt_globals_defs globals;
brw_nir_rt_load_globals(b, &globals);

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@@ -78,9 +78,8 @@ lower_rt_io_derefs(nir_shader *shader)
*/
assert(num_shader_call_vars <= 1);
nir_builder b = nir_builder_create(impl);
nir_builder b = nir_builder_at(nir_before_cf_list(&impl->body));
b.cursor = nir_before_cf_list(&impl->body);
nir_ssa_def *call_data_addr = NULL;
if (num_shader_call_vars > 0) {
assert(shader->scratch_size >= BRW_BTD_STACK_CALLEE_DATA_SIZE);

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@@ -153,8 +153,7 @@ anv_mesh_convert_attrs_prim_to_vert(struct nir_shader *nir,
num_mesh_vertices_per_primitive(nir->info.mesh.primitive_type);
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_builder b = nir_builder_create(impl);
b.cursor = nir_after_cf_list(&impl->body);
nir_builder b = nir_builder_at(nir_after_cf_list(&impl->body));
/* wait for all subgroups to finish */
nir_scoped_barrier(&b, SCOPE_WORKGROUP);
@@ -494,8 +493,7 @@ anv_frag_convert_attrs_prim_to_vert(struct nir_shader *nir,
nir_deref_instr *new_derefs[VARYING_SLOT_MAX] = {NULL, };
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_builder b = nir_builder_create(impl);
b.cursor = nir_before_cf_list(&impl->body);
nir_builder b = nir_builder_at(nir_before_cf_list(&impl->body));
nir_foreach_shader_in_variable_safe(var, nir) {
gl_varying_slot location = var->data.location;

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@@ -204,8 +204,7 @@ anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask,
bool progress = nir_lower_multiview(shader, view_mask);
if (progress) {
nir_builder b = nir_builder_create(entrypoint);
b.cursor = nir_before_cf_list(&entrypoint->body);
nir_builder b = nir_builder_at(nir_before_cf_list(&entrypoint->body));
/* Fill Layer ID with zero. Replication will use that as base to
* apply the RTAI offsets.

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@@ -122,8 +122,7 @@ anv_nir_lower_set_vtx_and_prim_count(nir_shader *nir)
if (state.primitive_count == NULL) {
nir_builder b;
nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
b = nir_builder_create(entrypoint);
b.cursor = nir_before_block(nir_start_block(entrypoint));
b = nir_builder_at(nir_before_block(nir_start_block(entrypoint)));
nir_ssa_def *zero = nir_imm_int(&b, 0);
state.primitive_count = anv_nir_prim_count_store(&b, zero);
}