gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZE
This new name isn't so confusing. I also changed the gallivm limit, because it looked wrong. Reviewed-by: Brian Paul <brianp@vmware.com> v2: use sizeof(float[4])
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@@ -250,7 +250,7 @@ support different features.
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* ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
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* ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
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* ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
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* ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
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* ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
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* ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
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to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
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only permit binding one constant buffer per shader, and the shaders will
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