added assertions, disable debug output
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@@ -409,6 +409,8 @@ clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
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{
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struct st_renderbuffer *strb = st_renderbuffer(rb);
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assert(strb->surface->format);
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if (!ctx->Scissor.Enabled &&
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!is_depth_stencil_format(strb->surface->format)) {
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/* clear whole depth buffer w/out masking */
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