glsl/linker: Make get_main_function_signature public
The next patch will use this function in a different file. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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committed by
Kenneth Graunke

parent
1e87fbd78f
commit
04d3323d4b
@@ -1115,8 +1115,8 @@ move_non_declarations(exec_list *instructions, exec_node *last,
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/**
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/**
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* Get the function signature for main from a shader
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* Get the function signature for main from a shader
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*/
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*/
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static ir_function_signature *
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ir_function_signature *
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get_main_function_signature(gl_shader *sh)
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link_get_main_function_signature(gl_shader *sh)
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{
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{
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ir_function *const f = sh->symbols->get_function("main");
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ir_function *const f = sh->symbols->get_function("main");
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if (f != NULL) {
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if (f != NULL) {
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@@ -1644,7 +1644,7 @@ link_intrastage_shaders(void *mem_ctx,
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*/
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*/
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gl_shader *main = NULL;
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gl_shader *main = NULL;
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for (unsigned i = 0; i < num_shaders; i++) {
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for (unsigned i = 0; i < num_shaders; i++) {
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if (get_main_function_signature(shader_list[i]) != NULL) {
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if (link_get_main_function_signature(shader_list[i]) != NULL) {
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main = shader_list[i];
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main = shader_list[i];
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break;
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break;
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}
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}
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@@ -1673,7 +1673,8 @@ link_intrastage_shaders(void *mem_ctx,
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/* The a pointer to the main function in the final linked shader (i.e., the
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/* The a pointer to the main function in the final linked shader (i.e., the
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* copy of the original shader that contained the main function).
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* copy of the original shader that contained the main function).
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*/
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*/
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ir_function_signature *const main_sig = get_main_function_signature(linked);
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ir_function_signature *const main_sig =
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link_get_main_function_signature(linked);
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/* Move any instructions other than variable declarations or function
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/* Move any instructions other than variable declarations or function
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* declarations into main.
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* declarations into main.
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@@ -26,6 +26,9 @@
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#ifndef GLSL_LINKER_H
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#ifndef GLSL_LINKER_H
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#define GLSL_LINKER_H
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#define GLSL_LINKER_H
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ir_function_signature *
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link_get_main_function_signature(gl_shader *sh);
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extern bool
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extern bool
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link_function_calls(gl_shader_program *prog, gl_shader *main,
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link_function_calls(gl_shader_program *prog, gl_shader *main,
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gl_shader **shader_list, unsigned num_shaders);
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gl_shader **shader_list, unsigned num_shaders);
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