Make the main compiler call the preprocessor.
By using a single function, the main compiler doesn't need to include glcpp.h, which currently has a lot of details about the preprocessor internals. In particular, this prevents the two yacc grammars from seeing each other, which would be rather messy to sort out.
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@@ -26,6 +26,7 @@ libglcpp_la_SOURCES = \
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glcpp-parse.y \
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glcpp.h \
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hash_table.c \
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pp.c \
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xtalloc.c
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BUILT_SOURCES = glcpp-parse.h glcpp-parse.c glcpp-lex.c
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44
glcpp/pp.c
Normal file
44
glcpp/pp.c
Normal file
@@ -0,0 +1,44 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "glcpp.h"
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extern int
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preprocess(void *talloc_ctx, const char **shader, size_t *shader_len)
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{
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int errors;
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glcpp_parser_t *parser = glcpp_parser_create ();
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glcpp_lex_set_source_string (parser, *shader);
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glcpp_parser_parse (parser);
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errors = parser->errors[0] != '\0';
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fprintf(stderr, "%s", parser->errors);
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talloc_steal(talloc_ctx, parser->output);
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*shader = parser->output;
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*shader_len = strlen(parser->output);
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glcpp_parser_destroy (parser);
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return errors;
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}
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@@ -101,6 +101,10 @@ extern void _mesa_glsl_warning(const YYLTYPE *locp,
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_mesa_glsl_parse_state *state,
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const char *fmt, ...);
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extern "C" {
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extern int preprocess(void *ctx, const char **shader, size_t *shader_len);
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}
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extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
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const char *string, size_t len);
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10
main.cpp
10
main.cpp
@@ -124,9 +124,17 @@ compile_shader(struct glsl_shader *shader)
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state.loop_or_switch_nesting = NULL;
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state.ARB_texture_rectangle_enable = true;
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_mesa_glsl_lexer_ctor(& state, shader->Source, shader->SourceLen);
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/* Create a new context for the preprocessor output. Ultimately, this
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* should probably be the parser context, but there isn't one yet.
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*/
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const char *source = shader->Source;
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state.error = preprocess(shader, &source, &shader->SourceLen);
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if (!state.error) {
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_mesa_glsl_lexer_ctor(& state, source, shader->SourceLen);
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_mesa_glsl_parse(& state);
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_mesa_glsl_lexer_dtor(& state);
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}
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if (dump_ast) {
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foreach_list_const(n, &state.translation_unit) {
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