st/xa: Minor renderer cleanups

constify function arguments to clean up the code a bit.

Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This commit is contained in:
Thomas Hellstrom
2018-11-13 18:24:45 +01:00
parent 56aa23b146
commit 0477d17f51

View File

@@ -46,14 +46,14 @@ renderer_set_constants(struct xa_context *r,
int shader_type, const float *params, int param_bytes);
static inline boolean
is_affine(float *matrix)
is_affine(const float *matrix)
{
return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
&& floatsEqual(matrix[8], 1);
}
static inline void
map_point(float *mat, float x, float y, float *out_x, float *out_y)
map_point(const float *mat, float x, float y, float *out_x, float *out_y)
{
if (!mat) {
*out_x = x;
@@ -192,25 +192,25 @@ add_vertex_2tex(struct xa_context *r,
}
static void
compute_src_coords(float sx, float sy, struct pipe_resource *src,
compute_src_coords(float sx, float sy, const struct pipe_resource *src,
const float *src_matrix,
float width, float height,
float tc0[2], float tc1[2], float tc2[2], float tc3[2])
{
tc0[0] = sx;
tc0[1] = sy;
tc1[0] = (sx + width);
tc1[0] = sx + width;
tc1[1] = sy;
tc2[0] = (sx + width);
tc2[1] = (sy + height);
tc2[0] = sx + width;
tc2[1] = sy + height;
tc3[0] = sx;
tc3[1] = (sy + height);
tc3[1] = sy + height;
if (src_matrix) {
map_point((float *)src_matrix, tc0[0], tc0[1], &tc0[0], &tc0[1]);
map_point((float *)src_matrix, tc1[0], tc1[1], &tc1[0], &tc1[1]);
map_point((float *)src_matrix, tc2[0], tc2[1], &tc2[0], &tc2[1]);
map_point((float *)src_matrix, tc3[0], tc3[1], &tc3[0], &tc3[1]);
map_point(src_matrix, tc0[0], tc0[1], &tc0[0], &tc0[1]);
map_point(src_matrix, tc1[0], tc1[1], &tc1[0], &tc1[1]);
map_point(src_matrix, tc2[0], tc2[1], &tc2[0], &tc2[1]);
map_point(src_matrix, tc3[0], tc3[1], &tc3[0], &tc3[1]);
}
tc0[0] /= src->width0;
@@ -227,7 +227,7 @@ static void
add_vertex_data1(struct xa_context *r,
float srcX, float srcY, float dstX, float dstY,
float width, float height,
struct pipe_resource *src, const float *src_matrix)
const struct pipe_resource *src, const float *src_matrix)
{
float tc0[2], tc1[2], tc2[2], tc3[2];