glsl: add ARB_bindless_texture enable

This also adds the extension to the standalone GLSL compiler.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-03-21 12:42:47 +01:00
parent b08a9bf791
commit 042eee2067
3 changed files with 9 additions and 0 deletions

View File

@@ -334,6 +334,11 @@ struct _mesa_glsl_parse_state {
return ARB_shader_image_load_store_enable || is_version(420, 310);
}
bool has_bindless() const
{
return ARB_bindless_texture_enable;
}
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
@@ -592,6 +597,8 @@ struct _mesa_glsl_parse_state {
bool ARB_ES3_2_compatibility_warn;
bool ARB_arrays_of_arrays_enable;
bool ARB_arrays_of_arrays_warn;
bool ARB_bindless_texture_enable;
bool ARB_bindless_texture_warn;
bool ARB_compute_shader_enable;
bool ARB_compute_shader_warn;
bool ARB_compute_variable_group_size_enable;